CS2 Update September 23
[ PREMIER ]
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Updated the map selection process to give players more opportunities to play maps they've been learning.
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Map selection process:
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Team 1 picks one map
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Team 2 picks two maps
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Team 1 picks a final map.
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One of the four maps will be randomly selected and the match will begin.
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[ RUSH ]
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Rush is a fast-paced queued 3v3 game mode.
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Players battle through a series of battle arenas to reach the opponent's castle and win the match.
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Battle arenas are randomly selected for each match, so no two matches are the same.
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Control the tower when you eliminate the enemy team (or time expires) to win the round.
[ GAMEPLAY ]
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Players can now reload silently (but slowly) by pressing and holding the reload key.
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Un-scoping a sniper weapon no longer produces a sound.
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Globally increased visual clarity and improved fidelity of bullet impact decals.
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ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
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Chickens now take damage from the Zeus x27.
[ SETTINGS ]
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Crosshairs have been updated to be resolution independent.
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A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
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Added new crosshair styles
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Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
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[ ENGINE ]
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Updated engine code to the latest version of Source 2.
[ MAPS ]
Ancient
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Fixed holes in world in Long A Main Hall.
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Adjusted door geometry and grenade clipping inside Jaguar.
Cache
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Some gap fixes and clipping adjustments around the blue doors in Mid.
Mirage
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Reinforced scaffolding by balcony in A site.
Train
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Blocked pixel gap in crates on bombsite A.